Innovative Business School Teaching: Engaging the Millennial Generation.
DOYLE Elaine (Edited by) ; BUCKLEY Patrick (Edited by) ; CARROLL Conor (Edited by)
2013
225
163.36-DOYLE
No. | Call n° | Bar code | Commentary | |
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1 | [available] |
Comment :
ISBN 13 : 978-0415533997
Contents : Contributors : Elaine Doyle, Patrick Buckley, Conor Carroll, Helena Lenihan, Sarah Moore, Fran Myers, Mike Phillips, Paul Raby, Carey Stephens, Dorit Geifman, Daphne R. Raban, Kristina Maiksteniene, Peter Daly, Grace McCarthy, Jon Teckman, Daniel Blackshields, Marian McCarthy, Bla? Zupan, Anja Svetina Nabergoj, Rok Stritar, Mateja Drnov?ek, Andy Adcroft, Michael K. McCuddy, Therese Moylan, Deirdre O'Loughlin, Sheila Killian, John Lannon.
1. Introduction
Part I: Large Group Teaching
2. Introduction to Large Group Teaching
3. Keeping Everyone Engaged: The Challenges and Opportunities of Large Group Teaching
4. Engaging Large Groups of Individual Learners through an Online Environment: An Emerging i-Learner Generation?
5. Prediction Markets in Management Courses: Opportunities and Challenges
Part II: Dynamic Learning Environments
6. Introduction to Dynamic Learning Environments
7. Encouraging Enquiry Based Learning: A Ten-Sentence Case that Expands Itself
8. The Live Case Study Approach in Business Education
9. Authentic Assessment – Key to learning
10. The Worst Day of My Life: The Future Leaders' Experience
Part III: Critical Thinking
11. Introduction to Critical Thinking
12. ‘The Game Is Afoot!'- Playing the Sleuth in Creative Problem-Solving Performances by Business Economics Students
13. Action Based Learning for Millennials: Using Design Thinking to Improve Entrepreneurship Education
14. Enquiry Based Feedback
Part IV: Ethical Citizenship
15.Introduction to Ethical Citizenship
16. Actively Engaging Learners in Exploring Business Ethics
17. Articulating Competence – Insight in Business Education through Social Entrepreneurship
18. Live Projects - Bringing Learning to Life for Contemporary Marketing Students
19. Making Play Work: Classroom Use of a Board Game to Teach Corporate Social Responsibility
20. Conclusion
Language : English
Series : ROUTLEDGE ADVANCES IN MANAGEMENT AND BUSINESS STUDIES
Location : Nice Library
Material : Paper
Statement : Présent
Owner : Bibliothèque