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Marketing 6.0: The future is immersive.

KOTLER Philip ; KARTAJAYA Hermawan ; SETIAWAN Iwan

WILEY

2021

247

121.47-KOTLE

WEBMARKETING ; ELECTRONIC COMMERCE ; INTERNET OF THINGS ; CONSUMER BEHAVIOR ; BRAND ; CONTENT MANAGEMENT ; TECHNOLOGICAL INNOVATION


Number of copies : 1
No. Call n° Bar code Commentary
1 [available]

ISBN 13 : 978-1-119-83521-9

Contents :

Part I Introduction to Marketing 6.0
1 Welcoming the Era of Marketing 6.0: From Multi to Omni to Meta
2 The Emergence of Phygital Natives: Young Generation Z and Generation Alpha Coming of Age
3 The Inevitability of Immersive Marketing: Five Micro-Trends Leading to Metamarketing
4 The Future of Customer Experience: Fusing Physical and Digital for Complete Immersion

Part II The Marketing 6.0 Enabler and Environment
5 Understanding the Tech Enablers: Five Fundamental Technologies Powering Up Metamarketing
6 Building Extended Realities: The Immersive Experience in Real Life
7 Tapping into the Metaverse: The Future Form of Social Media Platforms

Part III The Marketing 6.0 Experience
8 Multisensory Marketing: Delivering Immersive Experiences for the Five Senses
9 Spatial Marketing: Delivering Natural Human- Machine Interactions
10 Metaverse Marketing: Experimenting with the Next- Generation Engagement

Index

Language : English

Place of publishing : TORONTO

Location : Nice Library

Material : Paper

Statement : Présent

Owner : Bibliothèque