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Actionable Gamification: beyond points, badges and leaderboards.

CHOU Yu-Kai

PACKT Publishing Limited

2024

499

113.97-CHOU

THEORIE DES JEUX ; APPRENTISSAGE ORGANISATIONNEL ; MARKETING EXPERIENTIEL


Nbre d'exemplaires : 1
Cote Code barre Commentaire
1 [disponible]

ISBN 13 : 9781839211706

Sommaire :
Introduction

1 When the Surreal Blends into our world
2. The PBL Fallacy
3. The Octalysis Framework
4. Putting Gamification in its Place
5. The First Core Drive Epic Meaning & calling
6. The Second Core Drive Development & accomplishment
7. The Third Core Drive Empowerment of creativity é feedback
8. The Fourth Core Drive Ownership & possession
9. The Fifth Core Drive Social Influence & relatedness
10. The Sixth Core Drive Scarcity & impatience
11. The Seventh Core Drive Unpredictability & curiosity
12. The Eighth Core Drive Loss Avoidance
13. Left Brain vs Right Brain Core Drives
14. The Mysteries of White Hat and Black Hat Gamification
15. Understanding Other Gamification and Behavioral framework with Octalysis
16. Level I Octalysis in Action
17. Designing a project from scratch with Octalysis
18. The Journey Goes On

Wall of Gratitude

Langue : Anglais

Localisation : Bibliothèque Campus de Nice

Support : Papier

Etat : Présent

Propriétaire : Bibliothèque