Fun Inc. : why games are the twenty-first century's most serious business.
No. | Call n° | Bar code | Commentary | |
---|---|---|---|---|
1 | [available] |
Comment :
ISBN 13 : 978-0-7535-1985-1
Contents : Contents
Introduction
1. The fun instinct
2. Technology and magic
3. A license to print money
4. A beautiful science
5. Dangerous playground
6. The Warcraft effect
7. Clouds and flowers
8. Second lives
9. Serious play
10. Beyond fun
11. Futures Inc. ?
Language : English
Location : Nice Library
Material : Paper
Statement : Présent
Owner : Bibliothèque