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1

Fun Inc. : why games are the twenty-first century's most serious business.

CHATFIELD Tom

VIRGIN BOOKS

2010

258

224.57-CHATF

MULTIMEDIA ; TOY AND GAME SECTOR ; BEHAVIOR ; SOCIOLOGY ; CULTURAL MARKETING


Number of copies : 1
No. Call n° Bar code Commentary
1 [available]

Comment :

ISBN 13 : 978-0-7535-1985-1

Contents : Contents

Introduction

1. The fun instinct
2. Technology and magic
3. A license to print money
4. A beautiful science
5. Dangerous playground
6. The Warcraft effect
7. Clouds and flowers
8. Second lives
9. Serious play
10. Beyond fun
11. Futures Inc. ?

Language : English

Location : Nice Library

Material : Paper

Statement : Présent

Owner : Bibliothèque