Marketing 6.0: The future is immersive.
KOTLER Philip ; KARTAJAYA Hermawan ; SETIAWAN Iwan
2021
247
121.47-KOTLE
WEBMARKETING ; COMMERCE ELECTRONIQUE ; INTERNET DES OBJETS ; COMPORTEMENT DU CONSOMMATEUR ; MARQUE ; GESTION DE CONTENU ; INNOVATION TECHNOLOGIQUE
N° | Cote | Code barre | Commentaire | |
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1 | [disponible] |
ISBN 13 : 978-1-119-83521-9
Sommaire :
Part I Introduction to Marketing 6.0
1 Welcoming the Era of Marketing 6.0: From Multi to Omni to Meta
2 The Emergence of Phygital Natives: Young Generation Z and Generation Alpha Coming of Age
3 The Inevitability of Immersive Marketing: Five Micro-Trends Leading to Metamarketing
4 The Future of Customer Experience: Fusing Physical and Digital for Complete Immersion
Part II The Marketing 6.0 Enabler and Environment
5 Understanding the Tech Enablers: Five Fundamental Technologies Powering Up Metamarketing
6 Building Extended Realities: The Immersive Experience in Real Life
7 Tapping into the Metaverse: The Future Form of Social Media Platforms
Part III The Marketing 6.0 Experience
8 Multisensory Marketing: Delivering Immersive Experiences for the Five Senses
9 Spatial Marketing: Delivering Natural Human- Machine Interactions
10 Metaverse Marketing: Experimenting with the Next- Generation Engagement
Index
Langue : Anglais
Lieu d'édition : TORONTO
Localisation : Bibliothèque Campus de Nice
Support : Papier
Etat : Présent
Propriétaire : Bibliothèque